Toura Empire

An empire rose from the scattered rements of the seventeen Elven Tribes. Grand and magnificent the Toura Empire once controlled half the continent. Slowly over the years other powers and races have risen up and the empire has shrunk considerably.

Elven Supremacy
The Toura Empire is completely elven. Outsiders are considered invaders of their privacy, however they tolerate druids and rangers of other races.

Trade
The Toura Empire is too proud to accept help from other kingdoms, nor even interact with them. The Empire has shut it's doors from the outside world, and rarely lets anyone that visits return to the outside world.

Diplomaticy
Toura's relations to foreign power.

Gedo: A suspicious kingdom. Has stolen territory.

Toura: This faction.

Prilan: A newcomer to the realms.

Chavaria: A empty

Ididia: This is a Dynasty that could be for the taking. It doesn't have a great economy - but it's military is something to take caution.

Henatopia: An old democratic state. Trade is good.

Shado: To distant

Grewhales: Hate with a burning passion - their endless war not forgotten.

Uyudia: Hate with a burning passion - even as an offshoot of Grewhales deserves to die.

Peneian: Hate with a burning passion - even as an offshoot of Grewhales deserves to die.

Tailburg: A small collection of farmers - Most likely to be taken by Henatopia

Elven Roundtable
The Toura Empire is ruled by seventeen representives of the old tribes. They vote on matters and hold long winded discussions before making any decisions.

Orc Raids
The orc islands off to the northwest and west often lead raids against the villages of Toura. While it is rare that these lead to major issues, it is an ever increasing concern about what these orcs can do, as they've been increasing their raiding parties and are pressing in with more force.

Daggers of Toura
Gedo is famous for their powerful knights. These solders are mounted on Warhorses and are formidable foes.