Grewhales

In one world, Complex. Grewhales have a nasty political system. Power hungry political parties have polluted the inner Grewhales system. Every world can be used against you.



History
The country of Grewhales was formed before the great war, and was the main rival country against Toura. Since then, the faction had split into three parties. Grewhales, Peneian Empire, and Uyudia Union. Grewhales now struggles to reunite its once great kingdom and unravel the political ramble.

Trade
The Grewhales manages a expansive fish industry. They trade with the Tailburg Kingdom, Ididia Dynasty, and the dwarves from Nululihm.

Diplomaticy
Grewhales's relations to foreign power.

Gedo: A far off land, more pressing matters at hand.

Toura: A spiteful group, still sour after the Toura - Grewhales war.

Prilan: Lousy lots fresh off of Rebellion.

Chavaria: A rag tag group of nobodies.

Ididia: Some guys with weapons.

Henatopia: This faction

Shado: A pirate's group

Grewhales: this country.

Uyudia: Rebel scum.

Peneian: Rebel scum.

Tailburg: A small collection of farmers. Keeps armies fed.

Grewhales Navy
Grewhales command a vast navy. They are considered the strongest in the water, and intend to keep it that way. Even gathering a navy can trigger war with these peoples.

The Grewhale navy consists of: 2 Grewhale Command Ships and 20 Warships. The navy is split in half into two regiments. Each is commanded by a different general.

Navy Controls
Cannot fire Ballistas if they are destroyed. AC: 15 HP: 50. Cannot fire Mangonels if they are destroyed. AC: 15 HP: 100. Cannot move if sails or helm destroyed.

Grewhale Command Ship
The command ship houses these items:


 * 5 Ballistas (50 bolts each)
 * 2 Mangonels (25 rocks each)
 * 1 Trebuchet (50 rocks) requires setup. Cannot sail with trebuchet setup. Setup takes 8hrs.